| Description: | Space Invaders Wallpaper |
| Category | MISCELLANEOUS WALLPAPERS |
| Image Filesize | 186.9 KB |
| Date: | 09.12.2011 14:10 |
| Last view date | 23.05.2012 10:57 |
| Last view user | Guest |
| Hits: | 1891 |
| Downloads: | 49 |
| Rating: | 0.00 (0Vote(s)) |
| File size: | 186.9 KB |
| Added by: | admin |
|
Image Codes: Thumbnail for websites Thumbnail for forums Use the below codes to post the full sized image on other websites or forums Hotlink for websites Hotlink for forums Share this image with your friends Share this image Direct path to image |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TERMS OF DOWNLOAD & USE:
These free desktop wallpapers are for personal use on computer screens only. redistributed, offered for free download.
They may not be for sale, included on CDs, or used for printed material.
All wallpapers are copyrighted to their respective owners. If you are the author of any of the desktop wallpapers found on this website
and you can prove this, please do not hesitate to let us know and we'll put your deserved credits
or remove it at your request. So don't claim copyrights!
Mail us: contact(at)pulsarmedia(dot)eu
Space Invaders ("""""""""", Sup"su Inb"d"") is an arcade video game designed by Tomohiro Nishikado, and released in 1978. It was originally manufactured and sold by Taito in Japan, and was later licensed for production in the United States by the Midway division of Bally. Space Invaders is one of the earliest shooting games and the aim is to defeat waves of aliens with a laser cannon to earn as many points as possible. In designing the game, Nishikado drew inspiration from popular media: Breakout, The War of the Worlds, and Star Wars. To complete it, he had to design custom hardware and development tools.
It was one of the forerunners of modern video gaming and helped expand the video game industry from a novelty to a global industry (see golden age of video arcade games). When first released, Space Invaders was very successful. Following its release, the game caused a temporary shortage of 100-yen coins in Japan and grossed US$2 billion worldwide by 1982.
The game has been the inspiration for other video games, re-released on numerous platforms, and led to several sequels. The 1980 Atari 2600 version quadrupled the system's sales and became the first "killer app" for video game consoles. Space Invaders has been referenced and parodied in multiple television shows, and been a part of several video game and cultural exhibitions. The pixelated enemy alien has become a pop culture icon, often used as a synecdoche representing video games as a whole.
Space Invaders is a two-dimensional fixed shooter game in which the player controls a laser cannon by moving it horizontally across the bottom of the screen and firing at descending aliens. The aim is to defeat five rows of eleven aliens"some versions feature different numbers"that move horizontally back and forth across the screen as they advance towards the bottom of the screen. The player defeats an alien, and earns points, by shooting it with the laser cannon. As more aliens are defeated, the aliens' movement and the game's music both speed up. Defeating the aliens brings another wave that is more difficult, a loop which can continue indefinitely.[1][2][3][4]
The aliens attempt to destroy the cannon by firing at it while they approach the bottom of the screen. If they reach the bottom, the alien invasion is successful and the game ends. A special "mystery ship" will occasionally move across the top of the screen and award bonus points if destroyed. The laser cannon is partially protected by several stationary defense bunkers"the number varies by version"that are gradually destroyed by projectiles from the aliens and player.[1][2][3][4]
Space Invaders was created by Tomohiro Nishikado, who spent a year designing the game and developing the necessary hardware to produce it.[5] The game's inspiration is reported to have come from varying sources, including an adaptation of the mechanical game Space Monsters released by Taito in 1972, and a dream about Japanese school children who are waiting for Santa Claus and are attacked by invading aliens.[1][6] However, Nishikado has cited Atari's arcade game Breakout as his inspiration. He aimed to create a shooting game that featured the same sense of achievement from completing stages and destroying targets, but with more complex graphics.[5][7] Nishikado used a similar layout to that of Breakout, but altered the game mechanics. Rather than bounce a ball to attack static objects, players are given the ability to fire projectiles at their own discretion to attack moving enemies.[8]
Early enemy designs included tanks, combat planes, and battleships.[5] Nishikado, however, was not satisfied with the enemy movements; technical limitations made it difficult to simulate flying.[5][9] Humans would have been easier to simulate, but Nishikado considered shooting them immoral.[9][10] After seeing a magazine feature about Star Wars, he thought of using a space theme.[5][7] Nishikado drew inspiration for the aliens from H. G. Wells' The War of the Worlds"he had watched the 1953 film adaptation as a child"and created initial bitmap images after the octopus-like aliens.[5][7][9] Other alien designs were modeled after squids and crabs.[5][9] The game was originally titled Space Monsters, inspired by a popular song in Japan at the time ("Monster"), but was changed to Space Invaders by Nishikado's superiors.[5][7]
Source: Wikipedia
Powered by 4images 1.7.6
Copyright © 2002-2012 Pulsarmedia 4images Template | Please send your feedback & suggestions to contact(at)pulsarmedia.eu